Schwaa's Custom Objects - Installation
http://schwaa.0catch.com 
Low Poly guild, featuring all of my released models and models by many others: http://208.49.149.120/schwaa
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Contents:


Objects - 
  S_CoatRack - uses T2 tex

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Installation:
 Open Dromed. 
Go into the object hiearchy and find swords:

ADD>shape>ModelName>cromblad
ADD>Inventory>LimbModel>cromsw

 If everything goes as planned you should have Crom's Blade in game,
If the player has a sword and picks up Crom's Blade it will replace the regular one. 
If you link Crom's Blade to the Start Point it will be in Inventory already.

Adding Meta-props and other properties is up to you.
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Objects/textures made by the J.Knez/Studio of Schwaa. Allrights reserved. (C) 2001.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 